Page 3 of 7 FirstFirst 12345 ... LastLast
Results 21 to 30 of 63

Thread: 2nd PGD Challenge - "Platformation"

  1. #21
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    243
    Works fine. Windows 7 x64, Java 6u31.

  2. #22
    Thanks guys! that is very reassuring

  3. #23
    Well, here is the latest screenshot - I am playing around with some graphics and precedurally created floating 'islands':


    There some graphical glitches (borders between some tiles not meant to be there), and the half-circle at the bottom is supposed to be a smaller full circle (the player avatar!) haha

    Rather primative ATM, but at least it is not just a blue box!!

  4. #24
    In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'

  5. #25
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    243
    Perhaps you could do a kind of game like Dangerous Dave. It was a simple platformer and it had 10 levels (or more, I think there were bonus levels). They were unique (and challenging).

  6. #26
    Quote Originally Posted by de_jean_7777 View Post
    Perhaps you could do a kind of game like Dangerous Dave. It was a simple platformer and it had 10 levels (or more, I think there were bonus levels). They were unique (and challenging).
    Dangerous Dave...I don't think I have heard of that, I will look it up
    I am going to see if I can make procedurally generated levels so I don't have to make an editor...

  7. #27
    PGDCE Developer de_jean_7777's Avatar
    Join Date
    Nov 2006
    Location
    Bosnia and Herzegovina (Herzegovina)
    Posts
    243
    Quote Originally Posted by paul_nicholls View Post
    Dangerous Dave...I don't think I have heard of that, I will look it up
    I am going to see if I can make procedurally generated levels so I don't have to make an editor...
    Well, procedurally would save you a lot of time, if you can get it right.

  8. #28
    Quote Originally Posted by paul_nicholls View Post
    In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'
    Does it means they have different properties?
    No signature provided yet.

  9. #29
    Quote Originally Posted by Ñuño Martínez View Post
    Does it means they have different properties?
    Well, I guess their 'properties' are that each type of element block island will have it's own type of enemy - an air island might have a wind elemental or fan for example, fire might have a laser tower or lava pool.

    Just some ideas and thoughts so far...I haven't decided anything yet

  10. #30
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,108
    Blog Entries
    25
    Very cool Paul! You were always pretty good with the vector style graphics.

    Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 3 of 7 FirstFirst 12345 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Comodo SSL