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  1. #3
    Quote Originally Posted by chronozphere View Post
    Works great on the Asus Transformer (TF101).

    How did you manage to make it work for all these platforms? Did you make a wrapper for each platform, with a shared interface to the game code?
    Yes, the scenemon.dpr has IFDEFs in the USES clausel for each target platform for to load different API units for each target plaform and the whole scenemon.dpr has itself many target-platform-specifies IFDEFs for to have different individual main loops and/or different exports for each target platform (for example at android for bridging over the Java Native Interface, because the new NativeActivity stuff at Android >=2.3 is still too far limited for the real enhanced usage (for more than for simple pure games), for example for sending android intents to other activity as just as for example for to the android internet browser, for to open a URL from your native-code-based game).
    Last edited by BeRo; 22-04-2012 at 10:14 AM.

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