Quote Originally Posted by WILL View Post
I thought that PNG was the "unofficial standard" for sprite graphics these days? There are other formats out there for different platforms, but for your everyday Win/Mac machines, minus encoding for protection I already figured that PNG was the go-to format.
Yes, it is. In the past, I was a bit uncomfortable with it since I had to link with libpng, which is not necessarily pre-installed so I had to fix a static linked library. However, the pnglite library makes this much easier, a smaller library that is much easier to build, and all I need is libz.

But I still like TGA for laborations, where you can have a complete loader in about two pages of code.