Quote Originally Posted by WILL View Post
Very cool! A name would help when we have to call it something other than pstudio's shooter game, but I can understand you not wanting to spend too much time on somewhat rudimentary things.
Yeah names are overrated. Ah co-student linked to this article today explaining why names doesn't matter.

Quote Originally Posted by WILL View Post
You know you have an extra 3 days to improve your game if you want. Could you benefit from that?
Well my trial license for Oxygene has expired today so the only thing I can do would be to update graphics or redesign my game maps. I don't feel like I would gain much from that so I'll just let the game be as it is and be a testament of my 3 days of work.

Quote Originally Posted by WILL View Post
I think that makes 2 games that use Oxygene as their development tools. Not overly easy "pioneering" usage on newer tools, not previously used for game dev. Our RemObjects friends will like that though, I'm sure.
I must admit that I didn't know much about Oxygene before downloading the trial a month ago. But I'm pleasantly surprised about how well it works. It is cool that I can take any java library (we must admit the java scene is larger than the pascal) and it just works with oxygene. RemObjects have also added some interesting features to the Pascal language.
However there have been some obstacles. The last obstacle I encountered was a pretty stupid one. For background music i had to call a method named "loop". Unfortunately "loop" is a keyworkd so I couldn't call that method and as a result the music doesn't loop in the game. This is just a minor detail and not the worst issue I've encountered but it still annoys me a bit.

Quote Originally Posted by Ingemar View Post
I thought I would be the last to start a game thread but you beat me to that!
Evidently I couldn't be bothered making a thread while making the game and when I uploaded the game yesterday I was too tired to start a thread.