On Windows you can also use GetAsyncKeyState to get the state of a specific key using one of VK_[xxx] virtual codes and even detect whether the key has been pressed or not previously.
On Windows you can also use GetAsyncKeyState to get the state of a specific key using one of VK_[xxx] virtual codes and even detect whether the key has been pressed or not previously.
I would save readKey in a variable, because it is a complicated function? No reason to call it twice.
as far as i remember, readkey removes the key pressed from the buffer. if you press a special key, it will put 2 chars in the buffer: a #0 char and another char. the sequencial call to readkey will catch them. but i think this will not allow to have multiple keypress, as the buffer is very short, only 16 chars (at least in dos/windows i think). unless you manage to extend that buffer.
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