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    Lightbulb Machina Engine - Game Engine

    The project Machina Engine aims to develop electronic games, of any genre, with the support of an IDE to make the development process easier and faster. However, unlike other IDE, Machina engine is being projected to be highly customizable, allowing the developer to make deep changes in Game Engine. Most of the current work is focused in the game engine, but some parts of the IDE are already working, and while developing the IDE, I focused to assign good features from others IDEs(like RPG Maker, Game Maker, and Blender) excluding the bad ones.

    The game engine has the following features:
    • [Ok] Object-oriented;
    • [Completed] Can use a script language(with one is not needed to learn);
    • [Completed] File stream management, with also can use the script language, and can be encrypted;
    • [Only 2D as far] Can use 2D, 3D, and vectorial sprites;
    • [Uncompleted] A system of rooms/maps with can use tilesets;


    This is a screenshot of a animated sprite(result of the last days of work):


    Also, some old screenshots from the IDE:

    [Screenshot 1 - with a project open]
    [Screenshot 2 - editing a class]
    [Screenshot 3 - editing a room/map]

    You can find updates on my blog: PixelDeveloper.blogspot

    Thank you, for your attention!
    Last edited by FelipeFS; 18-05-2012 at 11:09 AM.

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