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Thread: The future of Pascal as language for games

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  1. #1
    This is a sacred war that will never end.

    One of the origin of this "Pascal isn't a good language" thinking are schools (or it is in Spain). Some schools used Pascal to teach programming basics but they used old and obsolete Turbo Pascal compilers for DOS. Also most programming teachers actually don't know to program in Pascal! Some months ago, in a Spanish forum, somebody asked for help for an exercise. I tell him to wipe out Turbo Pascal and use Lazarus+Free Pascal. When he shows the exercise to the teacher he was in trouble because the teacher didn't believed him and he should install Lazarus and compiled the program to show the teacher he didn't used VisualStudio. That is a big handicap against Pascal.

    About the"über-engine", I'll support this too. After the 2nd PGD Challenge I'm learning more OpenGL stuff to upgrade the engine I wrote. I know it will never beat Doom3 but I'll be happy if I can beat Polymost...

    Quote Originally Posted by Andru View Post
    Pascal is the most aesthetic and usable language ever, so future of it won't change. Only aesthetes and coders will use it, not mainstream And under "coders" I mean "people who find great pleasure in the art of Computer Programming"(c) Urban Dictionary.
    Last edited by Ñuño Martínez; 30-05-2012 at 01:55 PM.
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  2. #2
    PGDCE Developer Carver413's Avatar
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    I would be interested in some sort of uber engine if and only if it could be designed in a way that it didn't interfere with my existing framework. what I mean is Glscene has alot of intersting stuff in it but it is built around the delphi model with tpersistence, interfaces, ect. while my frame work is built around a custom linked list design. so to try to us anything from glscene I would have to figure a way to rip all that out and that is simple not desirable. and I would only be interested in modern opengl design it is the future of cross platform design. if your wanting to show people that pascal is not dead then you need to stop using dead code.

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