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  1. #1
    Thanks Dan.
    I downloaded the latest beta and found Eric's demo. It was missing two custom units, so I had to download the demo from Eric's site to get it working.
    Maybe I'm just not looking at the right places, but I sure miss some documentation when looking at SMS. Where can I for instance see all the units that follow with SMS? I would never have found the w3c.webgl unit if it wasn't used in the demo.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  2. #2
    you can find all the units included with sms in the installation folder in rtl. but yes the documentation is one of the weakest points of sms. you can find a small documentation on their website and they also sell a book that may cover a few more aspects of the ide. btw, a new beta is out, hopefully it fixes that operator overloading bug.

  3. #3
    I have partially ported one of my older games to sms. there is still no sound and the profile saving/loading doesn’t work so the game progress will reset when you close the game. but otherwise it’s quite playable, even on opera which is generally slower than chrome and firefox.

    http://gen2gdk.com/g2mp/gemmaster/

    the game was made for the mobile devices so some of the buttons may seem huge in the browser.

  4. #4
    alright, now the sound and saving/loading the profile works.

  5. #5
    Dan, the game you posted is quite nice, but I didn't work on my iPhone, nor on Samsung Galaxy. I thought mobile Chrome browser would support WebGL?

    And what you guys mean by SMS?

  6. #6
    the sms is short for smart mobile studio, it's a tool that basically compiles object pascal into javascript, you can find more info here: http://op4js.optimalesystemer.no/
    I do not use sms to make apps for mobile devices, I use fpc for that: https://play.google.com/store/apps/d....gemmasterdemo
    on android only opera and firefox support webgl (with opera having the edge), but the performance is still very poor. as far as I know iphone does not support webgl.

  7. #7
    When you see SMS here on PGD it is meant as Smart Mobile Sutido (http://smartmobilestudio.com/) and not Short Message System as wee know it from mobile phones.

    BTW I think it would be best for PGD users to not refer to Smart Mobile Studio as SMS as it is just creating confusion amongs oters especially becouse SMS is often used in todays lives but as I sad before stands for Short Message System.

  8. #8
    Quote Originally Posted by SilverWarior View Post
    BTW I think it would be best for PGD users to not refer to Smart Mobile Studio as SMS as it is just creating confusion amongs oters especially becouse SMS is often used in todays lives but as I sad before stands for Short Message System.
    Yeah, I've actually looked it up first on Wikipedia, which had many definitions, the closest one being Systems Management Server. Google search with "WebGL SMS" didn't return any useful links neither.

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