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Thread: Milkshape MS3D Animation

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  1. #1
    Here's screenshot attached. The ninja is moving a little in place, sort of idle animation. Sword is moving along with the hand, unsure if it's separate object. Camera is seemingly picking random points around and moving there, centered on point under the character.

    I would have liked to convert it to nxPascal but it would seem to be a little complicated process. Alot of internal things would need to be done first. For instance this us using milkshape binary format, whereas i use ascii, with no support for animation and bones yet. Are the camera paths actually in model file too or just randomized? I was pondering if i should focus more on other format support like 3DS. Also this code seemed a little hard to read, a bit like directly converted from C++ or so, leaving the formatting like that. Very procedural, and ms3d-unit itself contains rendering too.
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