Hello - im new to these boards ... and they have already helped me alot - but now i have encountered a problem i need help with.

I have made two simple constant force effects with the FEdit from the Microsoft directx9 SDK (only one effect in each file). I have installed the newest (JEDI) headers.

I wrap my effects in a wrapperclass :
Code:
  TEffectWrapper = class
    FFilename   : String;
    pEffect     : IDIRECTINPUTEFFECT;
    pFileEffect : PDIFileEffect;
  public
    constructor Create(fname : String);
    destructor Destroy; override;
  end;

constructor TEffectWrapper.Create(fname : string);
begin
  inherited Create;
  FFilename := fname;
end;

destructor TEffectWrapper.Destroy;
begin
  SAFE_RELEASE(pEffect);
  inherited Destroy;
end;
The Callback function is here (joyforce is the instance of the joystick)
Code:
function EnumEffectsInFileCallback(pDIFileEffect : DIFILEEFFECT; pContext : pointer) : LongBool; stdcall;
var
  hr : HRESULT;
  EffectInstance : TEffectWrapper;
begin
  EffectInstance := TEffectWrapper.Create(FileName);
  EffectInstance.pFileEffect := @pDIFileEffect;

  hr := JoyForce.g_pDevice.CreateEffect(EffectInstance.pFileEffect.GuidEffect, EffectInstance.pFileEffect.lpDiEffect, EffectInstance.pEffect, nil);
  if FAILED(hr) then
    JoyForce.ErrorCheck(hr);

  JoyForce.EffectList.AddObject(ForceName, EffectInstance);
  result := DIENUM_CONTINUE;
end;
But when i DEBUG in delphi EffectInstance.pFileEffect.lpDiEffect is nil.... ?? but the variable EffectInstance.pFileEffect.szFriendlyName contains alot of information ?

And my local procedure for reading effects are here ....
Code:
procedure TJoyForce.LoadEffects;
var
  hr : HRESULT;
begin

  // first force im trying to read ....
  FileName   := 'C:\WidexSrc\DivaCompetion\terrain\LWC.ffe';
  hr := g_pDevice.EnumEffectsInFile(PAnsiChar(FileName), @EnumEffectsInFileCallback, nil, DIFEF_DEFAULT);

  if FAILED(hr) then
    ErrorCheck(hr);

  // second force im trying to read ....

  FileName := 'C:\WidexSrc\DivaCompetion\terrain\RWC.ffe';
  hr := g_pDevice.EnumEffectsInFile(PAnsiChar(FileName), @EnumEffectsInFileCallback, nil, DIFEF_MODIFYIFNEEDED);
  if FAILED(hr) then
    ErrorCheck(hr);
end;
and here is the situation: i read the files and enter the the callback function.

At run time i have binded the joystick buttons the the different forces i have loaded, but when they are activated i get this error (not suprisingly since the effect isn't created probably):
DIERR_INCOMPLETEEFFECT : The effect could not be downloaded because essential information is missing. For example, no axes have been associated with the effect, or no type-specific information has been supplied

Anyone can help me ?

And i creating the effect wrong with the device.createeffect ?

Thx.