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Thread: GL_INVALID_OPERATION at glFramebufferTexture2DEXT

  1. #1

    GL_INVALID_OPERATION at glFramebufferTexture2DEXT

    I'm trying to get a basic FBO up and running, but I'm getting a GL_INVALID_OPERATION error when trying to assign a texture to the FBO. I'm on WindowsXP and am programming in Freepascal with SDL as the context wrapper. Here's a code snippet:

    Code:
       glEnable(GL_TEXTURE_2D);
       glClearColor(0.0, 0.0, 0.0, 0.0);
       glViewport(0, 0, 800, 600);
       glClear(GL_COLOR_BUFFER_BIT);
       glMatrixMode(GL_PROJECTION);
       glLoadIdentity();
       glOrtho(0.0, 800, 600, 0.0, -1.0, 1.0);
       glMatrixMode(GL_MODELVIEW);
       glLoadIdentity();
       glEnable(GL_BLEND);
       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
       glDisable(GL_LIGHTING);
       glShadeModel(GL_SMOOTH);
    
    [...]
    
       TempSurface := IMG_Load('gfx/logo.png');
       glGenTextures(1, @TexID);
       glBindTexture(GL_TEXTURE_2D, TexID);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
       glTexImage2D(GL_TEXTURE_2D, 0, 4, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, TempSurface^.pixels);
       SDL_FreeSurface(TempSurface);
    
    [...]
    
       IF glext_LoadExtension('GL_EXT_framebuffer_object') THEN BEGIN
          glGenFramebuffersEXT(1, @FBO);
          glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO);
    // NO ERROR HERE
          glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, TexID, 0);
    // GL_INVALID_OPERATION RETURNED HERE!
          glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
       END;
    I can't figure out what I'm doing wrong here...
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector
    - Real-time roguelike in space!

  2. #2
    It was the texture's internal format. I had to change it to GL_RGBA instead of 4.
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector
    - Real-time roguelike in space!

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