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Thread: Voxeled - A Voxel Editor

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  1. #1
    I don't get any errors, but controls feel a bit awkward. Cannot control the camera with mouse, and block placement seems very random. The placed color seems random, and also where it appears or is being removed isn't where i point cursor at.

  2. #2
    Quote Originally Posted by AirPas View Post
    [System] End of log session.
    Hmm, maybe your videocard is not supported? What card do you have?


    Quote Originally Posted by User137 View Post
    I don't get any errors, but controls feel a bit awkward. Cannot control the camera with mouse, and block placement seems very random. The placed color seems random, and also where it appears or is being removed isn't where i point cursor at.
    Yes, for now camera can only be moved with keyboard. Did you import a picture? Maybe it was not right size (16x16)
    Block placement appears ok here, clicking on a block puts a block or removes depending on the mouse button pressed.
    www.pascalgameengine.com - Crossplatform 3D game engine

  3. #3
    Yeah, i tested with opening different sample files. At some points where i right/left click, voxel didn't disappear or appear.

  4. #4
    Quote Originally Posted by Relfos View Post
    What card do you have.
    mine is ATI Mobility Radeon X1300

  5. #5
    Quote Originally Posted by User137 View Post
    Yeah, i tested with opening different sample files. At some points where i right/left click, voxel didn't disappear or appear.
    Strange, now I don't know if it is really a bug or if you are trying to click on empty spaces maybe?
    The picking code should work 100%, at least on all hardware I tried (lots of it).

    Quote Originally Posted by AirPas View Post
    mine is ATI Mobility Radeon X1300
    Just checked the specs, that card should be supported. Hmm, I'll try to upload a debug build later.
    www.pascalgameengine.com - Crossplatform 3D game engine

  6. #6
    I like voxels a lot, because it remembers me good old pixelated games.

    Some years ago I tried to build a voxel engine named Voxrend but then I switch to Pascal and the project is currently abandoned (and very buggy ). I'm tempted to restart the project, but it uses ray-casting to render and result is quite ugly (specially compared with Ken Silverman's Voxlap and such). I was searching for better algorithms but I can't find any that convinces me.

    As suggestion, it would be nice if it supports Ken's formats (VOX, kvx and kv6, IIRC)
    Last edited by Ñuño Martínez; 03-07-2012 at 01:53 PM.
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  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool!
    Jason McMillen
    Pascal Game Development
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  8. #8
    Good work
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    I'd recommend not using image shack or anything else like that for posting images or screenshots. PGD is great for hosting your image files, you just have to upload from YOUR computer for it to work. And it works well! No broken or slow loading images. (That's why I switched web hosts! )
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    Didn't pgd reduce image size though? We like details It doesn't need to come with bandwidth cost, 200-300kb limit would be acceptable for most. We can compress images with Gimp or something, without losing fine details.

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