Results 1 to 10 of 17

Thread: How to implement an online high score table?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    I think that's exactly what I need. If you would be so kind to send me the script(s), I'll be more than thankful.
    Oh, another question: on the Freepascal side, do you use Synaptic or anything else? (SDL_net?)
    EDIT: Sorry, I meant Synapse ...
    Last edited by Cybermonkey; 15-08-2012 at 01:15 PM.
    Best regards,
    Cybermonkey

  2. #2
    Sorry for the delay, I was a bit busy yesterday evening.

    http://svgames.pl/trash/netscores.zip
    I hope everything's commented clearly enough. As for the FP side, the game was made using SDL, so I went with SDL_net.

  3. #3
    Quote Originally Posted by Super Vegeta View Post
    Sorry for the delay, I was a bit busy yesterday evening.

    http://svgames.pl/trash/netscores.zip
    I hope everything's commented clearly enough. As for the FP side, the game was made using SDL, so I went with SDL_net.
    Okay, thanks a lot. I will have a look into it at this evening.
    Best regards,
    Cybermonkey

  4. #4
    Did you take security into account, so that not anyone can open the link and add nonsense-scores?

  5. #5
    In the downloadable script there's no such thing. In my game I used a simple hash that was calculated by the game and attached to the values sent, the script then calculated the hash again and checked if they matched.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Very cool topic!

    If you had purchased a web hosting package you could use the domain and access the database server that the hosting uses. There are a lot of libraries that will allow you to access various database servers. PHP is not really necessary unless you want to add some interaction with the game it's self and a website. ie. displaying highscores or some kind of weekly or monthly stats on a site you designed for the game.

    You can however do a lot of neat things if you did setup a databse to receive data from your game such as hosting exciting screenshots from players once they hit a new top highscore and create user accounts for your game kind of like Blizzard does.

    Free hosting can be a problem if you want stability so you should consider the low cost of paying a more solid hosting provider if you try this option.

    Besides the web hosting options they do have other highscore/award system services for different platforms such as iOS, Mac OS X (with the new Mountain Lion 10.8 version) and Android. Using these would depend on the API or libraries they provide to developers to use. Only C-based headers/libraries would of course mean translation too.

    BTW Would anybody be interested in such a library/service if it were provided to Pascal game developers as a simple library file they could add to their games?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Yes, I thought about using it on my web host (not free but paid).
    And I would be very interested in such a simple library!
    Best regards,
    Cybermonkey

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •