Oh yes, and Im not dead either. Just on holiday, mostly off grid and when I'm at home I have a dead line which BT refuse to fix... Awesomo.
Oh yes, and Im not dead either. Just on holiday, mostly off grid and when I'm at home I have a dead line which BT refuse to fix... Awesomo.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
(The rumours of my death have been greatly exaggerated. I've had my engine (JenJin) and a couple of game-like tech demos in constant development since my last spat of activity here on PGD. It's a massive project and is nearing the stage where I'll be either inviting people to join me or possibly open sourcing it for version controlled development (git/cvs whatever))
I think some form of PGD community lib that can be used in game projects would be a good idea (some system for web high scores, a framework intergrating popular pascal audio/graphic libs etc)
Also a more extensive suite of pascal specific tutorials ('step by step', much in the vein of NeHe etc) seems like a good approach.
But I'd take my opinions with a pinch of salt being I was a strong advocate of the chat room and it hasn't really taken off
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
I belive that the chat hasn't picked up becouse the fact that PGD members are from all around the world. What this means is that it is hard to synchronize to do any live chating. I myself had about half dozen times to do any live chating with someone and for that I had to stay up verry late (middle of the night). So unfortunately it doesn't look good for live chat system usage unless maybe for some pre aranged events.
was the chat ever implemented? cause I sure haven't seen it.
The AJAX Chat was given a testbed, but it never really caught on. I had thought of having a sort of webinar like series of events which one could chat online about each one as it played, but organizing is a factor there. And with everyone scattered around the globe as much as we are, it's hard to organize.
I for one would be happy to stay up on a weekend (for example) for some form of online community event.
A webinar with some interesting game/pascal peeps with time alloted for Q/A sections, coincide with the results of a PGD challenge etc. Perhaps throw in a death-match or two
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
Then why don't you start a new thread inviting pepole to join you on certain date for a conversation. I think that for the first time we don't need to have specific topic for a conversation.
The chat is still available on http://www.pascalgamedevelopment.com/chat.
Also when you do this do include the next instruction:
To stay conected into chat without timeout disconection members should first login to PGD webpage by check the "Remember me" checkbox before loging in. This creates permament sesion for both PGD site and the chat system. If members won't use this they will be automaticly disconected from Chat system 15 after las activity on PGD site no mater how active they are in chat.
PS Google Chrome is detecting some site script errors on http://www.pascalgamedevelopment.com/chat which prevents using it. I have no problems using Chats system on IE thou.
As a sometimes woodworker I thought adding a few cad like elements to the explorer model might be useful. things are progressing nicely although I don't have a lot of time to code right now.
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