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Thread: Not Dead, just resting: What would juice this community?

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  1. #1
    I'm not dead either, just busy with other projects. I just finished a big one (java, not gamedev related) and I'm about to quit my current job, so I can devote all my time to my studies. I might do a game development in my spare time but I'm unsure about the language and tools to use as well as the game concept, the scale of the project and the possibilities for distributing the product and making a bit of money. Pretty much everything.

    If I will start a big gamedev project in pascal, it will almost certainly be a remake of Tuberunner. Still playing around with ideas.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2
    PGD Staff code_glitch's Avatar
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    Oh yes, and Im not dead either. Just on holiday, mostly off grid and when I'm at home I have a dead line which BT refuse to fix... Awesomo.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  3. #3
    PGD Staff / News Reporter phibermon's Avatar
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    (The rumours of my death have been greatly exaggerated. I've had my engine (JenJin) and a couple of game-like tech demos in constant development since my last spat of activity here on PGD. It's a massive project and is nearing the stage where I'll be either inviting people to join me or possibly open sourcing it for version controlled development (git/cvs whatever))

    I think some form of PGD community lib that can be used in game projects would be a good idea (some system for web high scores, a framework intergrating popular pascal audio/graphic libs etc)

    Also a more extensive suite of pascal specific tutorials ('step by step', much in the vein of NeHe etc) seems like a good approach.

    But I'd take my opinions with a pinch of salt being I was a strong advocate of the chat room and it hasn't really taken off
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  4. #4
    Quote Originally Posted by phibermon View Post
    But I'd take my opinions with a pinch of salt being I was a strong advocate of the chat room and it hasn't really taken off
    I belive that the chat hasn't picked up becouse the fact that PGD members are from all around the world. What this means is that it is hard to synchronize to do any live chating. I myself had about half dozen times to do any live chating with someone and for that I had to stay up verry late (middle of the night). So unfortunately it doesn't look good for live chat system usage unless maybe for some pre aranged events.

  5. #5
    was the chat ever implemented? cause I sure haven't seen it.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    The AJAX Chat was given a testbed, but it never really caught on. I had thought of having a sort of webinar like series of events which one could chat online about each one as it played, but organizing is a factor there. And with everyone scattered around the globe as much as we are, it's hard to organize.
    Jason McMillen
    Pascal Game Development
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  7. #7
    PGD Staff / News Reporter phibermon's Avatar
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    Quote Originally Posted by WILL View Post
    The AJAX Chat was given a testbed, but it never really caught on. I had thought of having a sort of webinar like series of events which one could chat online about each one as it played, but organizing is a factor there. And with everyone scattered around the globe as much as we are, it's hard to organize.
    I for one would be happy to stay up on a weekend (for example) for some form of online community event.

    A webinar with some interesting game/pascal peeps with time alloted for Q/A sections, coincide with the results of a PGD challenge etc. Perhaps throw in a death-match or two
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  8. #8
    Quote Originally Posted by WILL View Post
    The AJAX Chat was given a testbed, but it never really caught on. I had thought of having a sort of webinar like series of events which one could chat online about each one as it played, but organizing is a factor there. And with everyone scattered around the globe as much as we are, it's hard to organize.
    You could use existing IRC servers (quakenet, ircnet, ...) to host webchat too. Just 1 or more operators to control the channel, and it could go on 24/7 with no expense.

  9. #9
    PGDCE Developer Carver413's Avatar
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    As a sometimes woodworker I thought adding a few cad like elements to the explorer model might be useful. things are progressing nicely although I don't have a lot of time to code right now.
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