View Poll Results: What kind of game project are you working on?

Voters
33. You may not vote on this poll
  • Nothing at all. Too busy.

    1 3.03%
  • None, just game engines or tools.

    3 9.09%
  • I make simple free stuff for fun.

    6 18.18%
  • I'm working on a commercial project and can talk about it much. (NDA, etc)

    4 12.12%
  • I'm working on my own creator-owned project.

    12 36.36%
  • I have a lot of prototypes/ideas, but I don't really have any concrete plans.

    7 21.21%
Results 1 to 10 of 52

Thread: Who is writing a game?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    @paul_nicholls: Thanks! I got someone to record the voice, and put it through several filters

    I notice a similarity in our projects - both tile-based 2D games which we both had to write level editors for. Yours is written in Delphi and Lazarus/FPC, which furthers the similarity, because level editor for mine was written in Delphi while the game itself in Lazarus.

  2. #2
    Quote Originally Posted by shihonage View Post
    @paul_nicholls: Thanks! I got someone to record the voice, and put it through several filters

    I notice a similarity in our projects - both tile-based 2D games which we both had to write level editors for. Yours is written in Delphi and Lazarus/FPC, which furthers the similarity, because level editor for mine was written in Delphi while the game itself in Lazarus.
    Cool! Could you share what sort of filters you used (low pass, high pass, notch, band...)?

    Yeah, I guess our projects are similar in that respect, but it was my old level editor that was written in Delphi. The latest version of the game includes the level editor in the game itself

  3. #3
    Asides from cleanup/noise reduction, the two filters responsible for the effect are "Mechanize" (default setting) and "Flanger" (stereo echo effect), applied in that order.

  4. #4
    My current projects:
    1. New versions (with new features) "Soldiers of Empires II"
    2. Scenario pack's for ______________________^
    3. new game (setting - WWI, 90% of time of work - searching military data and scenario creating) at game-engine of "Soldiers of Empires II"
    4. Some stuff only for fun - auto-kit tools for creating retro-games (like games 80: ZX Spectum, NES,...)
    Last edited by soecreator; 27-11-2012 at 06:24 PM. Reason: syntax error

  5. #5
    Right now I'm finishing Allegro.pas 4.4.4 (64bit support, lots of bugfixes, lots of new examples, lots of new functions). May be I can release this week.

    Also I was working a bit with KOFFE.
    No signature provided yet.

  6. #6
    All my game projects are on temporary hold while I concentrate on an online Java Oracle certification course I am currently studying

    I can't wait till I finish the course...

  7. #7
    Quote Originally Posted by paul_nicholls View Post
    All my game projects are on temporary hold while I concentrate on an online Java Oracle certification course I am currently studying

    I can't wait till I finish the course...
    good luck with this c(o)urse

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •