View Poll Results: What kind of game project are you working on?

Voters
33. You may not vote on this poll
  • Nothing at all. Too busy.

    1 3.03%
  • None, just game engines or tools.

    3 9.09%
  • I make simple free stuff for fun.

    6 18.18%
  • I'm working on a commercial project and can talk about it much. (NDA, etc)

    4 12.12%
  • I'm working on my own creator-owned project.

    12 36.36%
  • I have a lot of prototypes/ideas, but I don't really have any concrete plans.

    7 21.21%
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Thread: Who is writing a game?

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  1. #23
    That is close to how nxPascal game class handles it No worries, it's perfect for making smooth 60 fps animations, while keeping CPU and GPU use near 0%.

    Actually i can show you. It supports frameskipping too for rendering (could make it optional though):
    Code:
      t:=nxEngine.GetTick;
      if t<nextTick then begin
        Application.ProcessMessages; Sleep(1);
      end else begin
    
        FrameSkips:=-1;
        repeat
          inc(FrameSkips);
          nextTick:=nextTick+FrameInterval;
          GameLoop;
        until (nextTick>t) or (FrameSkips>=10) or FNoFrameSkipping;
        Draw;
    
      end;
    Last edited by User137; 28-08-2012 at 04:29 PM.

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