View Poll Results: What kind of game project are you working on?

Voters
33. You may not vote on this poll
  • Nothing at all. Too busy.

    1 3.03%
  • None, just game engines or tools.

    3 9.09%
  • I make simple free stuff for fun.

    6 18.18%
  • I'm working on a commercial project and can talk about it much. (NDA, etc)

    4 12.12%
  • I'm working on my own creator-owned project.

    12 36.36%
  • I have a lot of prototypes/ideas, but I don't really have any concrete plans.

    7 21.21%
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Thread: Who is writing a game?

  1. #11
    I'm almost in same situation than SilverWarior, but my lack of motivation is that I just moved myself from Madrid to Burgos, so I'm tired and out of place. Lately I'm a bit more motivated and may be I'll continue with my Allegro.pas project soon.

    Anyway, I'm planning to professionalize (as a lot of people asked me to sell some of my unfinished games) or move outside of Spain. Not sure what I'll do yet.
    No signature provided yet.

  2. #12
    As of yesterday (Friday) my motivation has dropped significantly...I found out that I along with the rest of our office are being made redundant in maybe 4-6 weeks time
    Major dang and blast!!

  3. #13
    Currently I'm working on a set of classes and components based on an existing API for an online game. Plan to release it as soon as complete and stable.

  4. #14
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    As of yesterday (Friday) my motivation has dropped significantly...I found out that I along with the rest of our office are being made redundant in maybe 4-6 weeks time
    Major dang and blast!!
    Sorry to hear about that. I hope you'll be able to find another job soon.
    Existence is pain

  5. #15
    Co-Founder / PGD Elder WILL's Avatar
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    Wow that sucks Paul. I hope you'll find your next job with ease. You were a day-time software guy too am I right?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #16
    Quote Originally Posted by WILL View Post
    Wow that sucks Paul. I hope you'll find your next job with ease. You were a day-time software guy too am I right?
    Yeah I did Delphi development + Excel Visual Basic macros in my job, mainly for in-house programs, utilities, and automation of work.

    My main job was content design for our Electronics Design Automation (EDA) software, but I did do lots of programming over the course of around 13.5 years in this job - a bunch of that was making some plugins (DLLs) using Delphi for the EDA software as well as the utilities and job automation programs.

    I am really good with Delphi I think

  7. #17
    PGD Staff code_glitch's Avatar
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    Heck I don't thinki anyone would dispute your work in delphi but it sure does suck to see so many talented and awesome people being made redundant these days...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  8. #18
    I'm currently on my current project, FAR Colony (or FARC), and it has just 3 years since August 16 now

    The Alpha 3 [0.5.2] will be released in the next days.

    There are again 2/3 years of work until the complete beta stage.
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  9. #19
    Quote Originally Posted by farcodev View Post
    I'm currently on my current project, FAR Colony (or FARC), and it has just 3 years since August 16 now

    The Alpha 3 [0.5.2] will be released in the next days.

    There are again 2/3 years of work until the complete beta stage.
    I tried your game some time ago and must say that I haven't played it a lot. The main reason was the fact that I never actually figured it out how to play it (there was no tutoria at the time I don't know if there is now).
    Anywhay it surpised me today when I learned that FAR Colony is done in pascal. I honestly didn't knew that before.

  10. #20
    Quote Originally Posted by SilverWarior View Post
    I tried your game some time ago and must say that I haven't played it a lot. The main reason was the fact that I never actually figured it out how to play it (there was no tutoria at the time I don't know if there is now).
    Anywhay it surpised me today when I learned that FAR Colony is done in pascal. I honestly didn't knew that before.
    It's a bit early for some tutorials, FARC lack of many things yet.
    It's dev in Delphi 2009 w/ an old build of GLScene + some TMS components + fastcode + fastMM + GR32 + Vampyre Imaging Lib.

    Thansk for your interest
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

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