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Thread: Asphyre is now on Google Code!

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  1. #1

    Asphyre is now on Google Code!

    In addition to being updated to version 2.0.4, containing few minor fixes and additional Image-To-ASVF example, Asphyre is now also hosted on Google Code.

    What this means is that you can always have the latest working version of Asphyre by updating from its SVN Trunk (a feature that has previously been requested on several occasions).

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Great news!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    In the packages there were some DirectX headers missing, so I've added the sources to the trunk and updated download packages. Sorry about that.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    So will others collaborate more directly with the development of Asphyre Sphinx now? Or is this strictly for access purposes?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Well, if someone wants to help with Asphyre development, I can always give commitment access for the trunk.

    The current development plans include better support on Mac OS and mobile platforms. There were plans to add OpenGL-based provider for Linux, but I've had some rough time running FPC/Lazarus there, specifically on Unity-based desktop, where Lazarus crashed when trying to change editor colors or the combo boxes become unresponsive and you could not exit Options screen without restarting application. I'm going to give it another try sometime later this year.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    It's always those tool glitches that really hurt development huh? :/

    I am curious though, what kind of numbers do you get for downloads of the latest versions of Asphyre? Are you able to track just how popular a specific version is or how many are downloading it?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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