Indeed a book on writting 3D games in Ibject Pascal is long over-due and should be written aswell. In fact if we only write one great book from our discussions here, it would still not be enough. I'm not saying to start a whole series, mainly because to do so hap-hazardly an in an amature-type format would only enhance the bias, but in fact if more books were written we'd need a few 'singles' first to kickstart the interest.Originally Posted by Ultra
Hands down, algorythims. Don't we have enough books holding our hands teaching us all about the Object Pascal language? If I look at another book on how to do the exact same damn thing in a new version of the same damn compiler, I'm gonna puke! (maybe 1 book on Free Pascal I could stand out of exception however)Originally Posted by Ultra
AI, how could I have forotten that. :? I personally would love to have an Object Pascal book soley on AI, all aspects for gaming including Neural Nets and Genetic Algorythims.Originally Posted by Ultra
noeska: I personally would love to read a FULL book on Sound using Object Pascal code myself. The topic can be expanded upon so much. And there is a ton of things to cover to get a really in-depth knowlage of it.
Robert: Why don't you try a cool project like a 'Game of Life' as it's called or some other basic game model and see if you can take it and expand from it with your own inovations and ideas. A lot of game developers start out like that. Online-Game Of Life?
I honestly think that all of these things deserve their own books with at least 300-400 pages min. However, you could make a HUGE mega-book from multiple authors, but it'd have to be something like 1000-2000 pages or something like that.Originally Posted by cairnswm
As great as that 'Delphi Graphics and Game Programming Exposed' was, it was very narrow was at best a beginners book. And by far too short!
'Delphi Developer's Guide to OpenGL' was a much better book in my opinion because it was more specific and although it focused on only 1 API, it stuck to that one API and did not try to be the 'great solution' for Delphi game developers. A book written like that seem more like propaganda then something that is useful, lasting and reusable.
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