Eriken.SetDirectXKnowledge := Newbie;

So, here is the story, I am trying to figure out why the paddle and the ball in an Arkanoid-clone isn't drawn completely when they are moving. Once they stop moving, they are drawn completely.

Reading several pages and forums the last days haven't cleared up the mystery, so I might as well try and see if you guys have any ideas. In the end it might just be something silly.

I am taking a wild guess that is has to do with masking, or anti-aliasing in some odd way. Tried setting MULTISAMPLETYPE to ..._NONE but that didn't do much, also turned D3DRS_MULTISAMPLEANTIALIAS off but it looks like I'm on a wild goosechase..

Let us take the ball, it blends in with the background on the side of the ball that is facing the direction. So, if the ball moves left, and the background is red (255,0,0) the left edge of the ball turns dark-red.

I've tried images like bmp and dds for the ball, with the same result.. I also tried porting it to c++ and got the same stuff there.. So I have a feeling it's either got to do with my code or maybe the Debug-DirectX is playing games with me.

I'm not going to post any code now because it looks like a mess, but if there is anything obvious I'm missing please let me know ;-)

I'll copy in code on request if it helps.
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Eriken
- Annoyed with DirectX (probably another MS-feature "Be pissed off") and going to watch a movie.