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Thread: Asphyre Sphinx 3.0.0 has been released.

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  1. #17
    Quote Originally Posted by Lifepower View Post
    In my understanding, MIT license only protects itself but not the actual author: MIT license and its statement propagates easily, while author rights are eventually dissolved. I think it is most applicable to software that is intended to be illegal or violate some laws, so it is easily distributed yet remain more or less anonymous. One such example would be a P2P content sharing tool. I wouldn't recommend it for nxPascal project.
    That does make me reconsider... If it would give more protection to nxPascal, while keeping it open source and available to different purposes, then i'd see the change beneficial.

    Quote Originally Posted by Lifepower View Post
    Any reason why can't you build nxPascal on top of Asphyre, or as an extension of thereof, such as a combined project or something? (Especially now when it is on SVN.) Asphyre solves a lot of low-level tedious problems, while you could focus on actual high-level 3D stuff.
    It is interesting offer, however i feel like current nxPascal might be more lightweight and faster in many areas It should be modular enough to be able to be used with Asphyre though. I could try make demo sometime where these 2 engines are merged together in 1 project. My first game engine was trying to expand on DelphiX, creating a visual component on form for game window. Later decided it was bad approach and went with something more generic, that doesn't need any components installed. That is why it can blend with any engine. Clashes can come with math and types though, but propably not much.

    I was interested in quaternions today, but found also source from Irrlicht engine. That and implementing operator overloading for fpc for vector, matrix and quaternion math. nxPascal should work on most Lazarus versions (with all operating systems), and possibly Delphi 3 or 5 onwards.
    Last edited by User137; 30-08-2012 at 07:01 PM.

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