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  1. #1

    Lightbulb KOFFE - The Fighting Engine.

    I was thinking about what WILL said in this thread about what would juice this community, and answer was more and better projects. So I decided to rescue this old project of mine.

    The idea of KOFFE is to do a remake of KOF'91, a M.U.G.E.N like fighting game engine dead long time ago. I tried to contact with KOF'91's developers when they killed the project but they didn't answer me so I started it by myself.

    Current status isn't a game at all. It just does some initialization, loads few data that doesn't uses, and shows the intro animation, but it sets the structure for a lot of stuff. Of course it uses Allegro.pas so you'll see what you can do with it (version 4, because version 5 is still unstable and buggy).

    You can get the sources, some documentation and testing data from last SVN by the tarball created automatically by SourceForge [here]. I did test it on Linux only, so I don't know if it will work on Windows or MacOS (Windows should work, but MacOS would need some "hacking" in the Allegro.pas library ).

    The project's site has minimal information, as I've (re)started few days ago. Any help, suggestion and comment will be welcomed.
    Last edited by Ñuño Martínez; 29-08-2012 at 06:15 PM.
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  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    I remember this "Game Maker" type of program for Windows a while back called "Fighter Maker 95" or something. It was similar to RPG Maker and others like that. You could draw your sprite frames for all your characters put them into these character objects and you'd create moves, set which frames were used in sequence and set the attack and blocking regions of each frame. It was pretty cool. I wouldn't mind playing with something like this.

    Got anything running yet? Video?
    Jason McMillen
    Pascal Game Development
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  3. #3
    Quote Originally Posted by WILL View Post
    Got anything running yet? Video?
    I'm stuck with the character selector screen. So I was resting a bit. Anyway, I think I can show something soon.
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  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Cool. Be interesting to see how this turns out.
    Jason McMillen
    Pascal Game Development
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  5. #5
    It's far to work but I've decided to show you current status of character selector:
    Captura de pantalla - 110912 - 21:06:33.png
    It doesn't allow to select any yet, but it shows all characters you have in the sprites subdirectory and renders them. The glitches in the background are because it's animated.

    Note that I'm using these characters for testing only, because I didn't find more and I haven't time to create new ones.
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  6. #6
    I was working on the project, and now the character selector is complete:
    Captura de pantalla - 201112 - 14:11:50.png
    As you see, the selector is a "stripe" with all characters available, that scrolls left or right. I did it that way because it was simpler.

    Also I've added a stage selector.

    Finally, I was designing the inners of the "arena", that is, the objects and how they work together. It's quite simple but complex at same time, and I'm a bit frightened about it. I don't know why, but I am.
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