Results 1 to 10 of 19

Thread: KOFFE - The Fighting Engine.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Pretty cool o.O

    Yeah free time is a precious asset
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  2. #2
    Yes it is. Unfortunatelly I'm too busy and I have some personal issues too so I can't work either in Allegro or Koffe.
    No signature provided yet.

  3. #3
    The project was in stand-by for a long time, but I've done some improvements the last weeks. Looks like I'm a perfectionist so I was rewriting a lot of internal stuff, so nothing new to see, but it looks better with a smaller executable and a more modular engine.

    I've created a TKOFFE_Game class that is a rewrite of the good old TApplication class from Delphi and Lazarus. It contains all common stuff, such as the configuration, interface graphics and so. It also contains the main loop and manages all resources.

    I've also rewrote the way it works using a better object oriented state system.

    Next step is start working on the "figthing stuff". You know, user input, character animation, collisions, etc. Don't know when it will became playable, but I'm optimistic.
    No signature provided yet.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •