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Thread: KOFFE - The Fighting Engine.

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  1. #1
    After a lot of planning, drawing, replanning, redrawing... Here you have a drawing test, too far to be a game (actually it's a still image). It proves that everything is loaded correctly, and rendered in the right place. Almost everything you see can be modified, not just changing the pictures, you can change their position, and also you can decide not to show it if you don't want to.
    Captura de pantalla - 070213 - 19:20:55.png
    So next is to load all character data (currently it loads only the first frame of the "stand-by" animation) and then start coding the brawl... May be we have a playable first pre-alpha release before Christmas.
    Last edited by Ñuño Martínez; 07-02-2013 at 06:48 PM.
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  2. #2
    Great work on yor project.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Hey cool! I can almost imagine seeing this being played right now.
    Jason McMillen
    Pascal Game Development
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  4. #4
    There are a lot of things that works, but isn't still a game. It loads all data and animations, it does the game cycle (intro - wrawl -end) and even animates. But I haven't implemented the user input nor the AI so that's why I didn't record a video yet.

    Now I must tune my new computer, translate the SVN to the new Sourceforge repository system (a pain in the ...) and I'll add an in-game command console system.
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  5. #5
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    So what are your plans for supported platforms and compilers?
    Jason McMillen
    Pascal Game Development
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  6. #6
    At the moment, FreePascal for Linux and Windows (theoretically it should work on MacOS X, but AFAIK nobody has test Allegro.pas in Apple computers yet so I have no idea if it works). May be version 2.x will allow Delphi too.
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  7. #7
    Reporting:

    I had the game loop and the animation working but then I read Mat Buckland's "Writting game IA by example" and I said "Of course I was so afraid about how to code character control, dude: I'm doing the FSM in the wrong way!" so I decide to stop, step back, redo the UML-Class diagram and re-sort my code.

    Also I've wrote an old-style sprite engine and now I'm modifying all drawing stuff to use it. Then I'll rewrite my SFM using an object oriented design instead of long CASEs statements.
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