I like my idea too. :lol:

Seriously though... I'd have to agree with Traveler and Sly on multi-player vs. single-player. A happy medium might be to start with single player, but consider and try to leave parts open to multiplayer code later on. It might mean a small bit of work in the interm, but could save you a ton of work, and more importantly the hastle, later on.


:idea: For the graphics, why not do what Rare had done with Donkey Kong Country on the SNES? They 'pre-rendered' the 3D graphics and made sprites out of the 3D graphics from your modeling software(3ds max, light wave, deled, etc) done durring development. It gives the full appearance of true 3D, yet saving you time on hacking away at the 3D engine's code for speed and reducing the loss of resources by just working with the 2D sprites.

A lot of computer games in the late 90s did this and with excellent results, it's worth considering.


The idea of a Fantasy RPG played like an X-COM/UFO type 'squad game' is rather exciting. Especially with the prospect of casting magic on top of that. I doubt that there is a game like that in existance right now. This would seem to be a rather unique idea.


Lastly be sure to checkout the Library section for tutorials that may help There are some isometric programming tutorials and some graphics type tutorails that may compliment it aswell.