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Thread: turn based games

  1. #101

    turn based games

    He doesn't need pants, he should be proud of his nakedness!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #102

    turn based games

    Wow, haven't had much time all week to do much, but here's a shot of a tank I've just started.



    This tank is really low poly, 'cept for the quad missile launchers on top, which I might cut out a heap of polys by replacing some detail with textures.

    And here's a shot of the tank imported into the model editor.


    That's it for now.

  3. #103

    turn based games

    Quote Originally Posted by K4Z
    Wow, haven't had much time all week to do much, but here's a shot of a tank I've just started.

    This tank is really low poly, 'cept for the quad missile launchers on top, which I might cut out a heap of polys by replacing some detail with textures.

    And here's a shot of the tank imported into the model editor.

    That's it for now.
    Wow, very nice! that tank looks really deadly I wonder how many army point it will cost

    Btw it looks too smooth in the model editor.. How did you exported the model from blender? Try setting the "set solid" (in ] (you can see the button in the lower left corner in this screenshot).[/size]

    If it's still too smooth it may be a problem with the editor.
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  4. #104

    turn based games

    Hmm, It was already set to solid. I'm I just using the old export script or something?


    With that tank, and all my other models I've made for far, it has two changable weapons: the 4 quad missle launchers and the front spikes, that could be changed with a cannon or gattling gun, for example (which I've already modeled).
    This could be used for in game customising, just like buying a sword and shield for an orc, you could buy weapons for the tanks, and other vehicles aswell.

    Haha, and yes I guess that tank would cost a heap of Army points. But I was thinking for that particular model of tank, It would be rather slow, and would be week against troop type characters.

  5. #105

    turn based games

    Quote Originally Posted by K4Z
    Hmm, It was already set to solid. I'm I just using the old export script or something?
    Umm it shouldn't be the script.. i'll try and see why it get out so smooth.
    Can you send me the model of this tank ?

    With that tank, and all my other models I've made for far, it has two changable weapons: the 4 quad missle launchers and the front spikes, that could be changed with a cannon or gattling gun, for example (which I've already modeled).
    This could be used for in game customising, just like buying a sword and shield for an orc, you could buy weapons for the tanks, and other vehicles aswell.
    Very well. It would be great to have changeable weapons for tanks

    Haha, and yes I guess that tank would cost a heap of Army points. But I was thinking for that particular model of tank, It would be rather slow, and would be week against troop type characters.
    Well i've had some idea about putting this units in the game.. I'll post tomorrow, now i'm almost falling asleep and tomorrow i have to wake up at 6:30 :shock:
    I've uploaded the latest version at http://www.lugato.net/turn.zip
    It features improvement on the editor and some more work on the game itself.

    bye!
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  6. #106

    turn based games

    Ok, emailed you the tank.

    Here's a peak at another model.



    Well, It's a robotic copter. This is the 'heavy' version, I've made others that are smaller and cartoonier.

    I just goto finish off the last of my assignments today, so tomorrow I'll send you all the the new models, and make up a heap of screenshots for everyone to see.

    Laterz.

  7. #107

    turn based games

    Eheh that's a great copter I like your models!

    I've tried your tank in the editor and effectively it looks too much as if it were "smooth". I'm tring to figure out why.. Anyone knows if it could be becouse of some opengl setting ?
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  8. #108

    turn based games

    Ah sorry, haven't gotten round to making any shots yet.

    ---

    But one thing i've noticed is that using XML, the file size for all the meshes get pretty huge. Just 3 of my tanks came to 1.2 meg :shock: .
    I experimented compressing with zLib, and I got those 1.2 meg of meshes down to 77kb lol.

    So what do you think?

    It's easy make the game and editor reconise a compressed file, so we can make them support both compressed and uncompessed files.

  9. #109

    turn based games

    Quote Originally Posted by K4Z
    But one thing i've noticed is that using XML, the file size for all the meshes get pretty huge. Just 3 of my tanks came to 1.2 meg :shock: .
    I experimented compressing with zLib, and I got those 1.2 meg of meshes down to 77kb lol.

    So what do you think?

    It's easy make the game and editor reconise a compressed file, so we can make them support both compressed and uncompessed files.
    Ehehe effectively, you're right.. The XML format is very nice to work with but it's really expensive..
    Reading compressed file with pascal should not be a problem.. we just need to find the right (open source) library ..
    I've spotted this site: http://www.dellapasqua.com/delphizlib/
    It has nice stream compressor/decompressor that can be used to encapsulate normal stream. This will result in very little impact on the source (you still read from a stream).
    The problem is exporting with python.. i don't know if/how you can compress a file there..

    If you feel you could investigate in both part
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  10. #110

    turn based games

    Quote Originally Posted by {MSX}
    I've tried your tank in the editor and effectively it looks too much as if it were "smooth". I'm tring to figure out why.. Anyone knows if it could be becouse of some opengl setting ?
    Opengl standard lighting?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

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