Quote Originally Posted by WILL View Post
However multiple platforms does provide the bulk of the tool, development and testing logistical problems of running competitions. And in the future it looks to be even more level of a playing field with at least 5 (maybe 6 including the web browser with HTML5?) major platforms PC and mobile combined. I can only see volunteered "judges" as the way to make official scores for entries.
Well, there's always Apple Store for Macs and iOS, and Google Play for Android, so if competition entry appears there, it would be easy installing it. On the other hand, doing so might require quite an effort and specifically regarding iOS might require payment.

It would be really awesome if they'd be some sort of mobile-exclusive Pascal compo. (maybe you can request Apple some iOS-development program donations prior the compo? )

Quote Originally Posted by WILL View Post
However there can be some kind of unofficial scoring or value I guess, even for those that don't make their game for ALL possible platforms. That would require all entries to submit at least 1 video capture of their game after being completed, being played, recorded and posted on YouTube or Vimeo for public viewing. That does have a little bit of a problem of course as not everyone may have the software or know-how to make such a recording of their game or an account on YouTube or Vimeo to post with.
Then the game development competition will become visual demo competition. You won't have opportunity to actually "feel" or "measure" the actual ingame experience, the gameplay, fun factor, etc. Video is not gameplay.