Hi! I've decided to make a demo for my work in progress game.
It is a car game that uses ODE as physics engine and SDL and Opengl as graphic libraries.

This is just a demo where i've been playing adding stuff in it, It doesn't have a track to run on, but has some other things to play with, including a big swirl to climb
(and you can change the car skin )

I've included 4 executable: 2 linux (kylix and fpc) and 2 windows (delphi and fpc) so you can see differences

The executables are compressed with UPX to save space. It was quite impressive: the delphi version is now 50k The fpc-linux version passed from 400+ to 170 k

I've used almost all open source programs to do this (mainly fpc, gimp, blender) and it was developed mostly on Debian linux.

I'll probably release the source code (if i don't find someone to sell it ) so if any of you want to help
Also, if you can draw good 3d stuff, you're welcome

You can download it here:

http://www.lugato.net/msx/zip/cars-demo.zip

Please read the readme.txt before starting