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Thread: Funky cars

  1. #21

    Funky cars

    Umm in teory this is a good system. The problems are:

    - The editor is not that easy to build Surely harder than the one for the Turn based game
    - Using pre-built track components (scalectrix) will give less freedom to people to draw their own tracks..

    The possible solutions are:

    - Work hard and do the editor
    - Dive the user not only the editor but also the exporter so they can make their own models as well..

    Well in the end i think that this feature will surely be avaiable somewhere in the future

    Actually i've spent all day to refactor the code so that it works with "game states" as my other project. Now it has an intro screen from where you can start the game and then exit back to the intro.
    I'm always surprised how much time it consumes to do this kind of work. One usually starts coding with a single "level" hardcoded in the program.. Having the program to unload a level and reload another is a harder task than one think
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  2. #22

    Funky cars

    I've came across another problem with the Scalectrix mode..
    The problem is that pieces not always connect seamlessly..
    It's all ok as long as you have straight pieces, but if you have a curved piece, it's hard to connect exacly..

    It must be exact becouse if it's a little disconnected you can see a gap in the middle when you play the track, and if two pieces overlap than ode can behave badly.

    What nice way can i use to place the pieces? Considering also a possible future editor..
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  3. #23

    Funky cars

    I think the editor has to be able to import the models and then "tag" them. The track pieces have to fit together like the real thing. So once the track model is imported into the editor, the editor will allow you to tag the model and that model would need to be tagged as male on one end and the other end as female. It's the same concept as Lego.

    Actually there is a Lego CAD program that was written in Delphi many years ago that did something similar. I think http://www.ldraw.org/ ( not sure if this is still related to the Delphi guy's work ) may provide some clues about how it could be done.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #24

    Funky cars

    I've posted a new release of funkycars

    There are some nice improvements.. Also a new track that uses some kind of "scalectrix" (well, it's just that the track is made up of different pieces).. I've had hard time to make connected correctly

    As always you can find it @
    http://funkycars.sourceforge.net/

    Feedback wanted :mrgreen:
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  5. #25

    Funky cars

    Any idea what causes so much slow down on an older computer. I can't get passed even the introduction screen.

    Is it SDL, openGL, or something specifically that causes this?

    computer is only 400mhz. But still.. CPU pegging at 100 percent just to run the intro screen?? Who is the cause of this.. opengl?
    http://z505.com

  6. #26

    Funky cars

    Quote Originally Posted by L505
    Any idea what causes so much slow down on an older computer. I can't get passed even the introduction screen.

    Is it SDL, openGL, or something specifically that causes this?

    computer is only 400mhz. But still.. CPU pegging at 100 percent just to run the intro screen?? Who is the cause of this.. opengl?
    I have same problem. I use Dell Latitude D600 1.6GHz/512MB laptop and there's something like 5 fps / sec. or so. In my desktop computer which is much, much better than my laptop everything goes fine.
    - In a world without the wall and fences, who will need the Gates and Windows.

  7. #27

    Funky cars

    Some of the games I've tried like lentil wars work.. does lentil wars use a different graphics engine?

    I mean I could see it if the game didn't work smoothly. But the intro screen? How much really does an intro screen have to process?

    An old game like "Driver" works okay on my PC (really fun game), but of course that's commercial and not sure what they use fro graphics engines.
    http://z505.com

  8. #28

    Funky cars

    well the game is not so optimized so it needs a good pc. but your's good.
    Maybe the program is not using hardware acceleration for some reason (drivers, etc, etc).
    Anyway it is normal that it uses 100% cpu all the time. it keeps rendering continuously no matter if it's in the title screen.
    Also, to pass the title screen you must press the space bar. (in the case you didn't )

    bye!
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

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