FTL is now on Steam for both Windows and Mac! It's getting awesome reviews too. I love the game and think they did a crazy awesome job designing it. I'd love to see a sequel or spin-off that incorporates either multiplayer or allows for more exploration of the same style of gameplay mechanics.

I almost finished the game except that crazy end boss kicked my butt before I could whomp him hard enough for the last time. I won't spoil it for those that haven't played yet. It's awesome go buy it!

I'm a little disappointed with Xenonauts, it's probably my least favorite of the bunch. I loved X-COM / UFO: Enemy Unknown and I really liked the idea of a "true to the spirit of the original" game project, however this is NOT really so. In some ways it's more true to the original than the new X-COM game coming from Fraxis on a game mechanics stand-point, but they don't get the whole economy side of the game I don't think and it fails to recapture that part of the game to make it a whole remaking. NO remake/clone project has EVER done this properly. I'd bet the farm on this.

I'm not saying that it's a poor game, but the engine that they are using is not theirs and restricts what they can do. They have promised Mac and Linux ports, but they are just hack-solutions to port them over. Had I have seen what they were going to do going into the kickstarter as a backer, I'd have opted out. This is the only project that I regret what I spent.

Oh and if you loved the Baldur's Gate and other Infinity Engine games (Ice Wind Dale 1 & 2, etc) and the Baldur's Gate Enhanced Edition isn't enough (They are fellow Alberta developers!) then you NEED to get Obsidian's kickerstarter for Project Eternity.



That said, if you are wondering where the best place to get into robotics, I think that Arduino is probably a great place to start for the software. It's IDE works on all 3 major platforms and there are so many sensors that support it or can easily be adapted. If only there was an Object Pascal solution though.