If you combine the frustrum code with an octree or AABB tree for your terrain/non moving meshes, you have a very powerfull way of culling away large parts of the scene at Low CPU cost.Originally Posted by {MSX}
If you combine the frustrum code with an octree or AABB tree for your terrain/non moving meshes, you have a very powerfull way of culling away large parts of the scene at Low CPU cost.Originally Posted by {MSX}
Bookmarks