Hello,
i am using some sort of dynamic textures - textures, which i need to compute in runtime, and i was thinking about the fastest way. Somthing like this :
:idea: 1. after creating textures i am adding it into list. After drawing them (Powerdraw.Device.Present) I am NOT destroying them, but only moving into "unused" list and "recycling" in next round.Code:beginscene(); computetextures(); drawtextures(); present();
:idea: 2. i was using writescanline, but i thing better is to lock whole texture.
LifePower, can you please provide Lock/Unlock methods to be public in next release ? thanx
Could you please tell me some another speed improvements ?
thank you very much for your brain-share , Jansoft
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