New public build: http://rootserver.rosseaux.net/stuff/BRTECH1.zip

This build is optimized for automatic-quakelive-data-detection, so it detects the quakelive data path automatically. So you do need only registered at quakelive and downloaded the quakelive browser plugin together with the encrypted game data, which this build will detect automatically and decrypt on-the-fly while loading in the RAM, for to can to test my 3D game engine BRTECH1 with legal game data.

Tthe first person camera handling is also improved. It includes a image stabilization for too fast wired moves now, it's mainly for the run/walk player model animations.

Keys:

f8 = toggle console
alt+enter = toggle fullscreen
t = toggle 1st/3rd person view
r = respawn
l = toggle wireframe
b = toggle bloom
etc.

and attention, quakelive seems to have some another physics constants than the original quake3, so player jumps in some quakelive maps "can be" sometimes too short.