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  1. #1
    nice
    i think my lame gbuffer implementation uses 3 or 4 textures
    btw packing stuff into less textures boosts fps or only saves up memory?
    Last edited by laggyluk; 20-05-2013 at 02:35 PM.

  2. #2
    Quote Originally Posted by laggyluk View Post
    btw packing stuff into less textures boosts fps or only saves up memory?
    Both, but the performance improvements depends on the graphic card and is different from graphic card to graphic card.

    More important is the pixel format of these GBuffer render-to-texture FBO textures for older graphic cards without good&fast support for floating point textures.

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