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  1. #1
    PGD Staff / News Reporter phibermon's Avatar
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    looking awesome as usual! what are your plans for BRTECH2? have you looked at supporting doom3 / quake4 maps? I'm guessing they're still a BSP structure in principal. I think you have to support LWO models or somthing (can't remember exactly what I read)
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  2. #2
    Quote Originally Posted by phibermon View Post
    looking awesome as usual! what are your plans for BRTECH2? have you looked at supporting doom3 / quake4 maps? I'm guessing they're still a BSP structure in principal. I think you have to support LWO models or somthing (can't remember exactly what I read)
    BRTECH1 does support the most visual features from idtech4 already, since BRTECH1 can load already (Darkplaces-Engine-based) Nexuiz/Xonotic Maps with deluxe maps (see http://www.youtube.com/watch?v=nubjG-3Nrpg http://www.youtube.com/watch?v=Sa_9cwVnKd8 and http://www.youtube.com/watch?v=XLscohdw3X4 ), with extended material shader definitions for bump mapping, parallax mapping and relief mapping and with other known-from-idtech4 features.

    And BRTECH2 will be maybe totally different then, but I'm not sure here yet.

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