Quote Originally Posted by Paulius
I used a wrong term, it's supposed to be not inverse but transpose. Why use an opposite rotation? Look at some point in front of you, if you turn youre head to the right and think youre head is the origin of the axis, then that point has relativelly rotated to the left (the opposite).
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
It works! I'm too happy
I confess that i thought i was going nowhere with this matrices.. Instead i just corrected the transpose and it worked
Now i've a nice car that follow the player wherever he goes

I've finally undestood how this obscure matrices work.

Thanks for your help Paulius