ThanksOriginally Posted by savage
ThanksOriginally Posted by savage
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
I did it!!! :mrgreen:
I was finally able to compile a new libode.so. The line to add is:
$(CC) -shared -o libode.so $(ODE_OBJECTS) -L$(OPCODE_DIRECTORY) -lm
at line 333. (note that the library is put in the main directory and not under lib)
I hope it's correct, i don't understand anything about those damned makefiles. I hate them! Thanks god we don't need them with Pascal
Ok, now the main improvement is that it now has dWorldQuickStep for a quick algorithm. I can run 50+ car in my game I'll have to post a screenshot.
One problem is that the dCreateCylinder procedure doesn't exists anymore!! Why ?! :scratch: Should we all use the capped cylinder ?
Also, in the old library the dGeomSetData didn't worked (dGeomGetData always gives nil). I hoped that it was ok in the last release but i still can't make it work. Any suggestion ?
Bye
EDIT: The screenshot
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
No problem savageOriginally Posted by savage
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
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