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Thread: Need Advice on what to use...

  1. #1

    Need Advice on what to use...

    I'm using the DOT Toolkit with the sulaco texture loader. Since DOT is for GL 1.1 should I switch to the dgl 1.5 headers? I like the math that's built into DOT but what's the better choice?

    Here's what I've done so far:

    (Ignore any complaints that are listed in the image ... Imageshack.us appeares to be under heavy load.)
    It's a lit plane that's 16x16 square, made of as many pieces and is textured.

  2. #2

    Need Advice on what to use...

    It?_Ts incorrect to say that DOT uses OpenGL 1.1, the only thing that changes in OpenGL since 1.1 is that some extensions get promoted to core features, all you?_Tll ever need to update is the extension loader to load them.

  3. #3

    Need Advice on what to use...

    OK, thanks! My biggest problem is loads of neat things are done with the dglOpenGL.pas unit which may conflict with DOT. Would conversion be kind of easy?

  4. #4

    Need Advice on what to use...

    Not sure what you mean with neat things, headers are just headers, except that I guess in dglOpenGL.pas they took gl, glu and glext and put them into one unit.

  5. #5

    Need Advice on what to use...

    Changes like GLUint > TGLUint. There are several "quirks" like that in the dgl headers.

  6. #6

    Need Advice on what to use...

    Well, after reading some of a GL book I own I manipulated the Depth Buffer and added a fake lightmap. This was about the 6th try, dang "order" of functions! ops:

  7. #7

    Need Advice on what to use...

    I suggest you to try JEDI-SDL. I'm using it and i must say that it really rules.
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  8. #8

    Need Advice on what to use...

    How different is it from OpenGL? (I do know that the SDL is cross-platform and it uses GL/DX) I'm getting used to the style of OpenGL and must say that I like it.

  9. #9

    Need Advice on what to use...

    How about GLScene?
    // glscene.org
    There are only 10 types of people in this world; those who understand binary and those who don't.

  10. #10

    Need Advice on what to use...

    I might try it again. Last time it was still way too complex. :roll:

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