Quote Originally Posted by Carver413 View Post
I built my frame work using a custom linked list design. all things are connected so I worry little about mem leaks. I worked on it for over a year before I started checking for leaks and I wasn't really surprised that I had none. so much more is possible with such a design.
Are you saying that you add all ingame classes into a single TList with which you free all of them in the end? It would be ince if you can give us more information on this approach or even show us some code examples of this.