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    Monsterland - not a typical sidescroller

    This is my project that is approaching release:
    http://www.indiedb.com/games/monsterland

    Written in FPC+SDL, it auto-scales to any display resolution. It will probably start looking pixely at 2500xsomething, but on 1920x1080 it still looks fine.

    It feels like "Doom" in terms of gameplay, with similar weapons, and scripted events of various complexity taking place, and it has a story. There's a lot of voiceover in the game, mostly of colony computer, and a character or two.

    Also, it has devious monsters - none of them are particularly smart, but they have different behaviors and "qualities". I.E. one of them shoots a BFG-like blast past you, as long as it thinks the splash damage might reach you. Some of them dodge rockets. Or try to keep distance and snipe at you from behind cover. Or have stealth capabilities.

    There was 2-player campaign coop over LAN, but I shelved it due to wanting to release a stable game before turning 90 years old.
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