this:
http://www.gtatools.com/secret-place/Box.zip
is delphi equivalent translation of this:
http://uk.geocities.com/olivier_rebellion/box.zip
okay, newton and ode outpreform it, but aniway it is a good example.
this:
http://www.gtatools.com/secret-place/Box.zip
is delphi equivalent translation of this:
http://uk.geocities.com/olivier_rebellion/box.zip
okay, newton and ode outpreform it, but aniway it is a good example.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Hi,Originally Posted by Delfi
C++ version I can download...but I can't download
delphi equivalent (the first link)...do you know any downloadable source?
thanks
just go to http://uk.geocities.com/olivier_rebellion/ and download delphi build. the real link is:
http://uk.geocities.com/olivier_rebe...box_delphi.zip but maybe it does not alow direct linking.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
thanks it works.
Have you compiled it without problems ?
I downloaded the source code, delphi DPR, opened in delphi,
I'm trying to compile, but with some errors "Udenclared Identifier: 'MS_LIB'"
it uses rather odd, not so compatible glut headers, just look for glutInit(MS_LIB); and replace it with the glut initialization that you use.Originally Posted by fire.tiger
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Thanks,
Finally, I found correct OpenGL32.dll, GLU32.dll, glut.pas,
I can compile whole BOX.dpr project without any problems...
BUT, program itself, doesn't work..there is :
glutInit(MS_LIB);
glutInitDisplayMode(GLUT_DOUBLE or GLUT_RGBA or GLUT_DEPTH);
....
and glutInit(MS_LIB) returns false...so program jump to error...
do you know why ?
thanks
look into glutInit for what causes the error.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I got it...exactly these lines of code :
GLUTHandle:= LoadLibrary(MS_GLUT);
if (GLUTHandle > 0) then begin
LoadProcs;
Result:= True;
end;
and GlutHandle is zero...so it returns false in output...
but why it can't loadlibrary ??
thanks
most likely it can't find the glut dll...Originally Posted by fire.tiger
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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