Hi All

I am trying to figure out how to get water looking the way it does in HL2.

The reflection is an issue... :?



The only way I can see to replicate this effect, is to generate a cubemap of the scene each frame, at the position of the camera.

This will work, but will be VERY slow, since the static scene will have to be rendered a minimum of 6 times each frame.

We currently have ALOT of FPS to burn, but I would rather not waste that on Just water.

Any ideas? :?: :?: