Quote Originally Posted by Rodrigo Robles View Post
I read somewhere that although non power of 2 textures are supported, the power of 2 will get better performance. I would like to know how much better performance...
I read somewhere that opengl actually expands these internally so they end up as power of 2 anyway. the advantage would be in the passing of smaller texture or maybe thats where the slowdown occures. best practice of course would be to try to put them on a single texture and map them properly