Anybody knows is it possible to use shaders without actually using modern GL rendering context?
I mean use some shader code with for example: OpenGL 2.0 ?
Confusing but i have seen some old "legit" OpenGL code with some shader stuff in it.
Or its not possible because of "context" ? I mean older context can't deal with modern stuff and modern code can't affect the old 1.1 commands?
Lets say my app is using 1.1 API only and i want to add shader lighting into it. Not possible?