Found a bit of motivation to fix bug with rendering of flat (transparent) faces. Marked as arrows:
What i have to do for rendering and picking such faces is to add additional vertex coords for all slopes.
When i do picking i have to check if face is flat or not and process specific vertex data.
I tried this method on few slopes and it worked fine.
Also i fixed today the flickering of flat faces (graffiti) on the walls. Added a 0.001 value.
EDIT: also added minimap to editor and navigating on the map when moving small rectangle on the minimap with mouse. Minimaps are not yellow now, i still have to tweak it but not much.
That's all for now. Gtg to sleep.
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