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  1. #13
    Found a bit of motivation to fix bug with rendering of flat (transparent) faces. Marked as arrows:





    What i have to do for rendering and picking such faces is to add additional vertex coords for all slopes.
    When i do picking i have to check if face is flat or not and process specific vertex data.
    I tried this method on few slopes and it worked fine.

    Also i fixed today the flickering of flat faces (graffiti) on the walls. Added a 0.001 value.

    EDIT: also added minimap to editor and navigating on the map when moving small rectangle on the minimap with mouse. Minimaps are not yellow now, i still have to tweak it but not much.
    That's all for now. Gtg to sleep.
    Last edited by hwnd; 12-02-2013 at 03:40 AM.

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