Results 1 to 10 of 86

Thread: voxel game

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Will you release this engine? We lack good voxel engines that are free to use, especially for Pascal. Anyway, will you do marching cubes rendering (variant of the algorithm that support sharp edges)? I think it would look cool then, especially for water voxels. Also, could test, if your engine could support world of current size but with voxels that are 1/4 of current voxels in size?

  2. #2
    That looks really good mate! Can't wait to try it

  3. #3
    Quote Originally Posted by Darkhog View Post
    Will you release this engine? We lack good voxel engines that are free to use, especially for Pascal. Anyway, will you do marching cubes rendering (variant of the algorithm that support sharp edges)? I think it would look cool then, especially for water voxels. Also, could test, if your engine could support world of current size but with voxels that are 1/4 of current voxels in size?
    For same reason I wanted to make a voxel engine to make games in but at some point I realized that I can either spent few years making it abstract, universal and optimized or just make a game right away, probalbly in less time than that so not's gonna be an engine. No marching cubes, for now no animated models, just flat sprites. And current cube size is pretty well thought for what I need

  4. #4
    Well, second best thing would be releasing source code of game unless it is intended for sale. Like I'm doing with Super Heli Land even as we speak.

  5. #5
    possible but sometime after game is released. if id Software can do it so can I

  6. #6
    If any one cares here's a test binary.
    http://speedy.sh/VCEsw/test-0.2.rar
    before running either of .exes 'ChessType' font from main folder should be installed.
    Sole purpose of this test would be checking if it can run on your system nothing to do in game yet and editor is not that intuitive.
    I've made some placeholder menus and kind of like their 'ascii' style but it can also be a shot in the foot. What do you guys think?


  7. #7
    Nice font. The only problem is that highlighted characters are extremly hard to see. Maybe if you make that the character highlight bracket is full and doesn't have vertical black lines it would be better.

  8. #8
    Laggyluk, can't you load TTF directly from your game's directory, so we won't have to install it? Too many fonts clogs up system.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •