Quote Originally Posted by technomage
Thanks for the feedback, I'll have a look at the code.

My main idea is that I want to actually model the hull and engines of the ships separately, so that if an engine gets knocked out the physics engine will act accordingly, so I suppose I would need a box for the hull and each engine and join these together. I did have a look at the documents but I couldn't see any joints that seemed suitable tor this purpose, they all seemed to be geared to attaching wheels etc.
Ah i see.. Well there are a lot of joints, not just for wheels.
If your engines are fixed on the hull, you can use the fix joint. If they can move in just one direction, you can use the hinge.
Remember you can always set some variables on the joints to set the freedom of how they can move..