Quote Originally Posted by technomage
Hi everyone

This is my first post for a while so be gentle

I'm writting an application were I want to simulate space physics, I have chosen ODE to implement this and was wondering if anyone had any tips of where to start? or had used ODE for something similar?
I'm using ODE for my game Funkycars
I don't know if ode is good for space physics.. space physics is usually simpler than classic one. What kind of problem do you think ode will help you for ?

Anyway if you have to start, i suggest you to try from the beginning to visualize your ODE bodies and joints. Make a generic procedure that takes an ode scene and renders it with simple boxes/sphere. This will help you trace problems, when things will go in the wrong way.
You can take a look to my DrawWorldUnit.pas in funkycars sources (note that is it GPLed).

Bye

PS Is your space game for DogFight ?