I'm using ODE for my game FunkycarsOriginally Posted by technomage
I don't know if ode is good for space physics.. space physics is usually simpler than classic one. What kind of problem do you think ode will help you for ?
Anyway if you have to start, i suggest you to try from the beginning to visualize your ODE bodies and joints. Make a generic procedure that takes an ode scene and renders it with simple boxes/sphere. This will help you trace problems, when things will go in the wrong way.
You can take a look to my DrawWorldUnit.pas in funkycars sources (note that is it GPLed).
Bye
PS Is your space game for DogFight ?
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